Produced by the German company DECK13 Interactive in 2009, Venetica was ported from the PC to the PS3 and XBOX360 early 2011, and for the most part, the game wasn't greeted with the most favourable reviews on the planet. Nevertheless, I was quite excited to see a preowned copy sitting on the shelf in a Glasgow GameStation for £12.99. £12.99 won't break the bank so I thought I might as well take a chance on it. The blurb on the back of the Venetica box makes the game sound not only exciting, but quite unique. The player controls Scarlett who is the daughter of Death, a necromancer, and rather attractive to boot. It's all very pop Gothic, and all very exciting.Even though it was raining, I ventured home in the with a smile on my face, and my prize clutched close to my chest. I got home, and popped the disc in my console, but my smile quickly faded. After the initial company logos popped up, I was greeted with a close-up of Scarlett's in-game model standing against a sunset sea background with some non-descript music playing. This certainly didn't give me a good first impression of the game. Normally I'm not too fussed when it comes to graphics, but this one snippet of Scarlett not only reveals that they won't be of a particularly high standard, but they are somewhat rudimentary in terms of what is expected from the XBOX360.
Once the game is started, the player is then welcomed to the world of Venetica with a cringeworthy opening scene: assassins have set fire to the mountain village Scarlett calls home, and they are looking for someone. Whilst trying to fight off the attacks, Scarlett's lover Benedict is caught in the fray and slain (rather easily) by an enemy. Not only are the character models poor, but the lips are terribly out of sync with the voice, or barely move at times. I would be willing to give this some leeway if it had risen out of the transition of the original German to English, but it isn't; it's simply horrible or lazy animation. This leads me to my next point: the voice acting. The voice acting in this game is absolutely horrendous, but it's not horrendously funny like that in Koei's Kessen II. It's either very hammy, or sounds like they grabbed random people off the street to do it. Death and Scarlett are the only characters that are halfway decent, but even our heroine has her moments of vocal mediocrity.
Venetica, as the title suggests, takes place in some sort of medieval fantasy Venice; it's not a "here be dragons" fantasy, but more of an arcane, dark magic fantasy where skeletons can come to life, and little demons live the basement of your house. There is very little lore or established history given about this place called Venetica, and this makes the main story fall flat. The plot itself is fairly simple to understand, but it becomes very complicated very quickly. Like Lost, things that don't make sense aren't explained, or they are explained yet it still doesn't make any sense -- like the position of Death and how he gained it, for example. Perhaps the plot got lost in translation? If you have played the game in German, I'd be interested to know.
The game may only have path to tread, it does offer a little freedom in how the player traverses by allowing for some input into Scarlett's responses and reasons. Don't be fooled, though -- it is nowhere near as complicated as the Dragon Age games, for instance. Although I have only played the game by choosing the "douchy Scarlett" responses, I am pretty sure choosing the "nice Scarlett" options won't change much except alter the ending ever so slightly, so I'm not sure Venetica has much replay value in this sense.
As for the gameplay, Venetica plays like the Fable series; hit the A button, and Scarlett will let loose a chain of attacks. There are four weapons Scarlett can use: the Moonblade (a scythe), a sword, hammer/axe, and spear. There is, however, a problem with this. Abilities are mapped on the D-pad, and block is classed as a separate ability for each weapon, and the D-pad must be used for mapping magic, too. So, if you need to use the Moonblade to fight demons, who can only be defeated with this weapon, you must map the Moonblade abilities. If you then want to use the sword, you then need to map the sword abilities. It's a bit of farce, and very badly thought out. The battles for the most part are very easy, and if you find or buy the top weapon for the area, you can defeat enemies with one chain. The game puts a lot of emphasis on the forbidden art of Necromancy, but the non-story related spells are weak and not useful. Some of them are quite pop Gothic in their use of ravens. Scarlett can call a raven to show her the way, summon a group to attack a foe, or use one to see the world through its eyes. This, however, was just one very small plus to a game full of negatives.
When it comes to reading books or playing games, I go down with the sinking ship. I'll never abandon something unfinished no matter how bad it is, and I stuck with Venetica. The story is a good idea, and it sounds interesting, but it simply wasn't nurtured enough at the elementary stages to blossom into something good. I also think the gameplay is too basic, and the developers could have tried to bring something new to the table instead of mishmashing Fable battling with Dragon Age's levelling up system.
I'm sorry, Venetica, but the Court of Danielle has spoke, and we don't approve.




























